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Beating Impossible Trackmania Author Times (by using an exploit!)

Jun 5, 2026 37 min
trackmaniaspeedrunninggamingphysicswirtual
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Summary

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Wirtual attempts to beat notoriously difficult 'impossible' Trackmania author times by utilizing an ancient, disabled Chinese server client that preserved older physics.

Wirtual investigates several Trackmania tracks that have long been considered impossible to beat, with author times untouched for years. He explores the concept of 'game versioning' in Trackmania, where changes to physics, boosters, and mechanics over years of updates have made previous author times unreachable in the modern, current version of the game.

Wirtual discovers that he still has access to an old, disabled, and obscure Chinese client of Trackmania, which features the original physics and mechanics from the game's initial 2020 launch. He proceeds to test multiple 'impossible' maps in this offline Chinese client, comparing his results against the modern game version and the original author times. Throughout the video, he documents the mechanical differences, the difficulty of these runs, and his eventual success in beating several of these long-standing records, often discovering that the intended solutions required old physics or specific exploits now absent from the modern version.

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Worth watching if: You are a fan of high-level Trackmania or enjoy deep-dive gaming content that explores technical history, physics exploits, and the competitive community's obsession with chasing impossible records.

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