Strange Scaffold: How to pick projects for impact
Summary
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Xalavier Nelson Jr. explains how his indie game studio, Strange Scaffold, uses the 'DIDIT' framework to evaluate project viability and ensure game development remains sustainable.
In this video, Xalavier Nelson Jr., studio head of Strange Scaffold, breaks down the internal decision-making process his team uses to determine whether to undertake a new game project. He introduces the 'DIDIT' acronym—representing Direction, Impact, Dependencies, Iteration, and Time—as a foundational lens for evaluating project scope and potential success. By applying these five factors, the studio ensures that every project aligns with its strategic goals and resource constraints. Furthermore, Nelson Jr. emphasizes how utilizing flexible tools, such as the Unity engine, empowers developers to build customized workflows rather than being restricted by rigid industry standards, thereby fostering a more creative and sustainable development process.
Concepts & takeaways
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LockedWorth watching if: You are an indie game developer or studio lead interested in creating sustainable, impact-driven development frameworks that prioritize team health and project viability.
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