What's new in 6.5
Summary
AI summaries can be incomplete or wrong. Verify anything important against the original video.
This video provides a comprehensive walkthrough of new features and improvements in Unity 6.5, focusing on 2D development, rendering, editor workflow, and core engine performance.
Unity 6.5 introduces substantial updates across four primary areas: 2D development, graphics and rendering, editor workflow, and core engine/platform support. For 2D, the release includes a new PhysicsCore2D API, custom light and shadow shapes, and a 2D profiler module to optimize sprite rendering. Graphics and rendering see significant upgrades, such as a new Lighting Search Window, shadow resolution tiers, and enhanced Shader Graph and VFX Graph templates. The editor and workflow improvements include a redesigned Animation window, new Build Profile API, and local editor logs, all designed to improve productivity. Finally, the core engine is moving toward CoreCLR support, marked by the new Lifecycle API, EntityID identification for improved performance, and integrated Unity Mathematics support directly within the editor.
Steps to follow
Locked-
1
-
2
-
3
-
4
-
5
Key Points
LockedWorth watching if: If you are a Unity developer looking to update your project to the latest version and want to understand how to leverage new 2D, rendering, and editor workflow features to improve performance and developer productivity.
Sign in to unlock the full extract
Every claim, key point, and timestamp for this Unity video — plus a daily email of every channel you follow.
Sign in with GoogleNo credit card. Free tier forever.