Unity

What's new in 6.5

Jun 24, 2026 17 min
unity 6.5game development2d renderingshader graphcoreclr
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Summary

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This video provides a comprehensive walkthrough of new features and improvements in Unity 6.5, focusing on 2D development, rendering, editor workflow, and core engine performance.

Unity 6.5 introduces substantial updates across four primary areas: 2D development, graphics and rendering, editor workflow, and core engine/platform support. For 2D, the release includes a new PhysicsCore2D API, custom light and shadow shapes, and a 2D profiler module to optimize sprite rendering. Graphics and rendering see significant upgrades, such as a new Lighting Search Window, shadow resolution tiers, and enhanced Shader Graph and VFX Graph templates. The editor and workflow improvements include a redesigned Animation window, new Build Profile API, and local editor logs, all designed to improve productivity. Finally, the core engine is moving toward CoreCLR support, marked by the new Lifecycle API, EntityID identification for improved performance, and integrated Unity Mathematics support directly within the editor.

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Key Points

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Worth watching if: If you are a Unity developer looking to update your project to the latest version and want to understand how to leverage new 2D, rendering, and editor workflow features to improve performance and developer productivity.

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